Wednesday, January 29, 2020
Effects of Violent TV Programming on Adolescent Behavior Essay Example for Free
Effects of Violent TV Programming on Adolescent Behavior Essay Violent behavior is a central theme in many kinds of media. Television and movies depict violent behaviors as acceptable ways of communicating and resolving problematic social situations (Strasburger Donnerstein, 1999). During the twentieth century, Americans were introduced to a wide variety of media technology, including televisions, digital computers, video cassette players and handheld electronic machines (Anderson Bushman, 2001). Although television is but one of the many media venues, it represents the predominant medium to which very young children are exposed. The 1972 report to the Surgeon General found that 96% of American homes have one or more television sets and the average home set is on more than six hours a day and frequent viewing usually begins at about age 3 and remains relatively high until about age 12 (1972, pp. 1-2). Kaisers study (1999) found that children spend up to 40 hours per week in front of the television. For children under the age of 7, Wright et al. (1994) found that media exposure averaged just over four hours per day. Other studies have concurred that the television has become a predominant medium of experience for the child. In a 1990 position paper, the NAEYC stated that the trend toward increased depiction of violence in the media jeopardizes the healthy development of significant numbers of our nations children (1990, p. 18). The viewing experience is highly complex, subjective, and dependent upon the childs level of cognitive and emotional understanding (Wright et al. , 1994). Social scientists and policy makers have expressed concern about the potential negative impact of exposure of violence on children (Bushman Geen, 1990). They have explored the negative impact longitudinally, both experimentally and observationally, and found that children as young as 2 and into adolescence are adversely affected by televised violence. Studies demonstrated that after viewing violent programs, the child behaved aggressively and imitated the scenes of the violent behavior in his play (Anderson Bushman 2001). This paper explores the current state of research in this area and seeks for the relationship between television watching and childhood violence. Television and Violence The most recent large-scale longitudinal study was initiated in 1994 by researchers at the Universities of California, Texas, Wisconsin, and North Carolina. The National Television Violence Study (NTVS) was deemed the largest scientific study of television violence ever undertaken (Federman, 1998). NTVS involved a three-year effort (1994-1997) to review violence in televised programming. It examined three areas of concern: televised programming context, factors that either positively or negatively alter the risk of viewing violence, and the interactions between programming and the viewers. In this study, nearly 10,000 hours of televised cross-channel programming were examined using five major groupings: broadcast networks, independent broadcast, public broadcast, basic cable, and premium cable. The authors found that 61% of programs contain violence. By the third year of the study, there was more violent interaction observed across the programs analyzed. Specific to the younger child, the study found that childrens programs, as a genre, contained the greatest share (50%) of all high-risk violent interactions, as well as the highest ratio of interactions per hour (. 75) (Federman, Vol. 3, 1998, p. 175). Child-oriented cable programs such as those on Cartoon Network, Disney, or Nickelodeon contained the most high risk violent interactions (27%), compared to general-entertainment basic cable (24%), independent broadcast (19%), and premium cable (17%) (Federman, 1998). Early morning viewing, which is primarily child-focused cartoon programming, has at least one high-risk violent presentation every hour. In one week, a child is exposed to at least 20 violent behavior depictions, and in one year over 1,000, if he watches three hours of early morning television a day (Federman, 1997-1998). The authors also found that over the course of three years there was little change in the overall number of violent programs. However, there was a significant increase (8%) in the portrayals of violent incidents per program and childrens programs continued to depict violence in animated stories (Federman, Vol. 2, 1998). In many of these violent interactions, the main character did not experience any appropriate consequences for aggressive behavior. One of the goals of the NTVS was to encourage more responsible television programming and viewing. The study emphasized the message that understanding the impact of viewed televised violence offers an opportunity to significantly reduce the risks to society that are posed by exposure to televised violence. Young Childs Experience of Violence The American media is rife with portrayals of justified violence (Federman, 1997-1998). The good guy beats up the bad guy, and laughter or expressions of glee follow hurtful acts. This conveys the message that aggression is an acceptable way to solve problems and express frustration. Children of all ages watch television and videos on a daily basis and are exposed to acts of violence that potentially shape their way of thinking and behaving (Minow Lamay, 1995, p. 36) Cartoons feature patterns that are more likely to encourage aggression in children, especially if they are under the age of seven (Boyatzis et al. , 1987). Aggressive behaviors, often portrayed in the genre of animation aimed at children, are confusing for the young child. The stories presented as humorous, with laughter accompanying actions that are hostile and aggressive. This may lead to a decrease in his potential fear of danger and may also foster desensitization to harmful situations (Federman, 1997-1998). Significant results revealed that televised violence is changing the behavior of children (Federman, 1997-1998). Individuals of all ages learn through observation. Three important factors affect the impact of learning through modeling. First, the more engaging and attractive the model is, the more the viewer will stay attentive; the less appealing the character is, the more likely the viewer will be distracted or ignore the experience. The second compelling factor is the repeated exposure of the modeling stimuli. As a result of repeated exposure, modeling stimuli eventually produces enduring, retrievable images (Bandura, 1977, p. 25). The third factor, the complexity of the observed experience, affects the rate of observational learning. It is based on the observers capacity to process information. However, the young child may imitate without knowing what his behavior means. Bandura suggests that immediate imitation does not require much in the way of cognitive functioning because the behavioral reproduction is externally guided by the models action (Bandura, 1977, p. 27). Banduras research throughout the 1960s and 1970s with the inflatable Bobo doll demonstrated a relationship between viewing aggressive acts of behavior and performing them. He found that children would more often choose the Bobo doll to punch after viewing a televised violent program than reading a book or choosing a quiet game. Although Banduras work on modeling has been challenged over the years, there has been strong support. Later researchers have expanded Banduras initial studies, finding that the younger the child is, the more likely he will use imitation rather than rational thinking to choose an appropriate, non-violent way of relating. Eron et al. (1972) reported a strong relationship between viewed violence at age 8 and aggressive behavior. Canton and Sparks (1984) found that preschool children have a greater fear response than older children and react accordingly to what they see. Singer et al. (1999) concluded that there was a significant association linking violent exposure with childrens self-reported violent behaviors. Boyatzis et al. s 1995 study of 52 elementary school children with a mean age 7 years, 9 months, showed how children reacted to watching an episode of The Power Rangers. They found that the childs aggressive tendency and lack of fear was immediate and markedly greater following an exposure to but a single episode of The Power Rangers. (Boyatzis et al. , 1995, p. 53). Animated programming such as The Power Rangers, Ninja Turtles characterizes the hero as attractive, strong, and powerful. These characters use violence to solve problematic situations and rescue the helpless victim. The NTVS found that a preschooler who watches an average of 2 hours a day of such content will 43 be exposed to at least 10 hazardous portrayals a week, and over 500 in a year (Federman, Vol. 3, 1998, p. 163). Other studies have documented the relationship between exposure to violence and aggressive thought and action. For example, Josephson (1987) presented two television excerpts, one violent and one non-violent, to 396 third-grade boys from 13 schools. She hypothesized that there was a relationship between viewed violence and aggressive play behavior. Significance was found in increased aggressive behavior in boys who played a game of hockey after watching a violent program. Boys who scored high on characteristic levels of aggressiveness used more aggressive behaviors in their hockey game if they were in the groups that viewed violence. Furthermore, she found that the boys who watched the violent tape and were not given verbal cues about appropriateness of the behavior played more aggressively after the tape than either the boys who watched a non-violent tape, or boys who watched a violent tape but were given verbal cues that commented on appropriateness of behavior(Josephson, 1987). Children are being presented with messages that invite aggressive ways of relating to resolve situations and handle life events (Groves 2002). Current televised shows use cartoons, as well as live actors, to display forms of aggression as a means of relating to others and solving problems. A significant shift in televised programming, though, has occurred with the portrayal of aggressive behavior through more real life characterization, as illustrated in shows like The Power Rangers. The visual experience of aggressive behavior has become more like real life to the child because instead of viewing animated characters using aggressive behavior, the child can now watch individuals similar to himself transmogrify into violent machines (Boyatzis et al. , 1995). In this mechanical state, the portrayed behavior is violent and aggressive with the childs intention of solving a problem. Witnessing these aggressive acts of behavior gives the child a script to construct his social interactions. Since young children create and store behavior that they see, viewing violence becomes a potential way of relating to an experience. Whether the televised programming is in the form of cartoons or real life, social scripts are constructed by the child and are then employed in day-to-day experiences (Groves 2002). Mitigating the Influence of Violent Television Even though there have been numerous studies documenting the impact of televised violence on the behavior of children, the television industry has been reluctant to change violent programming (Singer et al. , 1999). As a result, recent research has focused on how to mitigate the experience of what the child sees rather than waiting for the industry to change what is presented to the public. The child uses internal processes, relying on cognitive and emotional capacities, to actively understand what has been experienced. In his efforts to understand these experiences, the child will find a way to concretize the experience into either emotional or behavioral responses. Younger children need the assistance of another to understand what they experience because they are unable to adjust their viewing and comprehension activities in response to learning instructions (Field Anderson, 1985, p. 91). Collins, Sobol, and Westby (1981) studied 47 children with a mean age of 7. 8 years. Children who watched a program in the presence of an adult who provided ongoing commentary showed improved comprehension of the plot and the witnessed experiences. Without adult participation, the younger children remembered only the aggressive behaviors without remembering the link to either the motive or the consequence. Huesmann et al. (1983) sampled 169 first- and third-grade children over a two-year period. The focus of the study was to mitigate the relation between aggression and television violence viewing in children through an intervention that altered the childrens attitudes about aggression and violent shows (Huesmann et al. , 1983, p. 899). They found a significant change in how the child responded to violence when the experimenter commented on the violent behavior. More children responded with appropriate answers when they were directly asked, what are the bad things that could happen when a child imitates the aggressive behavior of a character? St. Peters et al. (1991) found that the role of co-viewing by the parent with the child is beneficial. This study was conducted over a two-year period and involved the participation of 271 children, ages 3 to 5 years, and their parents. Parental comments about the televised material helped the children understand what they saw. The parents comments differentiated acceptable and non-acceptable behavior for the child. Young children need this clarification and guidance because they have relatively few internal structures to guide them in their behavior (St. Peters et al. , 1991). Kubey (1996) noted that network and cable programming are unsuitable for some children, especially the young child. No amount of adult commenting will completely mitigate what a child experiences. Monitoring and limiting a childs choice of television shows to reduce the exposure to violent behaviors is similar to monitoring a childs choice of foods to ensure health and nutrition. Children are victims to the effects of exposure to violence. Parents are critically important as a resource for the child in his attempt to understand the world. Grover (2002) noted that the child who has been exposed to violence responds more favorably to a nurturing, sensitive and caring adult relationship. The more parents know about their childs changing capacities to understand the world, the better able they are to respond empathically and appropriately to the child (Garbarino, 1992). However, it is essential, as a parent is a primary resource to buffer, explain and clarify life experiences for the child that are beyond the childs capacity to understand ((Minow Lamay, 1995). The study by Singer et al. (1980) found that parents influenced their childrens perceptions of the importance of television by the type and amount of television viewing they had. Collins et al. (1981) found that parental commentary helped children understand the implicit program content. The longitudinal study by St. Peters et al. (1991) of 3- and 5-year-olds and their families viewing patterns found that parents viewing choices play a role in determining a childs exposure to television programs. Conclusion Young children often copy the violent actions that they have witnessed. Banduras work on modeling in the field of social learning has been significant in conceptualizing the relationship between viewing violence and subsequent behaviors. The solution for ameliorating the impact of televised violence focuses on change in parental attitudes as well as profound changes in the entertainment industry. Changing parental attitudes and behavior toward media violence is more feasible than changing the way the entertainment industry portrays violence. Educating parents about the childs cognitive and emotional developmental capacities has been recommended widely as one solution to lessen the potential impact of media violence. References Anderson, C, Bushman, B. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. American Psychological Society, 12, pp. 353-359. Bandura, A. (1977). Social learning theory. Englewood Cliffs, NJ: Prentice-Hall. Boyatzis, C. J. , Matillo, G. M. , Nesbitt, K. M. (1995). Effects of The Mighty Morphin Power Rangers on childrens aggression with peers. Child Study Journal, 25(1), pp. 45-55.
Tuesday, January 21, 2020
Capital Punishment in the United States Essay -- Capital Punishment, De
Capital punishment has been a controversial topic in association to ethics all of its existence. Issues pertaining to the execution methods, reasonability in the relationship of punishment to the crime, who receives the death penalty, and innocence have been discussed and researched in great lengths. Capital punishment is still an active form of ââ¬Å"deterrenceâ⬠in the United States for crimes considered the worst of the worst. In this paper I will discuss the history of the death penalty. I will also disclose information on the dynamics of race, method, and court cases valid to the death penalty. History: The origination of the death penalty in America stems mainly from the influence of Britain. Capital punishment was a common exercise in British culture and the British brought the practice with them when they settled in America. The death penalty was used as punishment for a variety of crimes, ranging from murder to disobedience of oneââ¬â¢s mother or father. In 1612 the Divine, Moral and Marital laws were passed. These laws allowed the punishment of death for petty crimes like stealing grapes, killing chickens, and trading with Native Americans. Executions were a public scene until the 1830ââ¬â¢s, but most were eventually moved to the interior of prisons. However, there were some public executions (especially in the South and West) that were done in public until the twentieth century. The laws and regulations pertaining to the death penalty differed from colony to colony (Death Penalty Information Center, 2011). Though capital punishment was common there were critics of the practice. Some questioned its morality and effectiveness as a deterrent to crime. There were many abolitionists supporting the movement to eliminate th... ...nity, staff, a spiritual or religious advisor, media, and state selected witnesses (Lethal Injection Procedure, 2010). Innocent people do end up on death row, some are exonerated and some die waiting for their execution or at their scheduled death. Since 1973 there have been 139 exonerations (Innocence Project, 2011). The criterion that permits exoneration are they were ac-quitted at retrial, all charges were dropped, or they were given an absolute pardon given by the governor based on new evidence of innocence (Death Penalty Information Center, 2011). Individuals on death row typically serve a 13 year average before their exoneration. However, there are those that are innocent to still receive the death penalty. The number is hard to pin down, but most cases where innocence was still lingering are often not looked into after the death of the individual.
Monday, January 13, 2020
Letter to Home – History American Immigration
Mr. Iam Nobody 8 Howling Lane Hackney London E15 6PP United Kingdom Mr. Iam Nobody 8 Howling Lane Hackney London E15 6PP United Kingdom Dear Iam Nobody, Early today I arrived in Ellis Island, as you know I went via steamship which was crowded with all different kind of people from all different places. On the way there I was talking to a German man his name was Kurt even though he was German he spoke very good English I would even say he spoke better than me to a certain extent.When we finally arrived there they took us into the Baggage Room of the Main Building, winding its way up to the second floor where we were met by a team of doctors and inspectors who would decide which way the Golden Door would swing as they called it. Although many did not know it, I could see that the inspection process had already begun. Doctors Scanning the moving line for signs of illness, Public Health Service doctors looked to see if anyone wheezed, coughed, shuffled, or limped as they climbed the stee p ascent.There was another door which about 2/10 people went through I assumed that was the ââ¬Ëunlucky doorââ¬â¢ which meant people didnââ¬â¢t pass the health test. A few hours later I had passed my health test now and I said I would wait for Kurt to come through as he had no place to go and I was going to take him to Uncle Poe. Behold to me that was the last day I saw him; he must have failed the health test. So I carried on once I reached New York I quickly found that there was a lot of segregated area for different religions or nationalityââ¬â¢s.When Uncle Poe picked me up he showed me to his diner where once again people segregated from each other blacks in one corner, Polish in another I thought this was madness as I thought one of the main reason why people immigrated to America was to escape discrimination. I will be working in Poeââ¬â¢s diner from now on and living above the diner. Iââ¬â¢ve only been working there for a couple of days now thereââ¬â¢s al ready been 3 fights and a multiple of hate speechââ¬â¢s and just down the road 2 Irish men were shot and robbed. Itââ¬â¢s rough here so when I make enough money to move then you can immigrate over here. Sincerely, Tyler Wakefield.
Sunday, January 5, 2020
How to Study Using the Basketball Review Game
For most students, studying can be a real chore, which is why its important to find methods and strategies that are engaging and productive. One such method for learning andà studyingà material is the basketball review game, which gets students involved as a team while allowing them to win a chance to throw a ball in a hoop. The game can be completed in one full class session. How to Play The basketball review game can be played with anything from a small group to a large classroom. You will need some basic materials to prepare the game in advance. Write at least 25 easy review questions. If youd like, you can make the questions multiple-choice, as they would be on a traditional test.Write at least 25 hard review questions. Make sure to keep mark these questions in some way so that you can distinguish them from the easy questions.Buy or make a small ball. A small foam ball or a tennis ball would be perfect, but even something as simple as a wad of paper with a few layers of masking tape around it will do.Set up the room with a (clean) garbage can in the front. This will serve as the basket.Place a piece of masking tape on the floor approximately 3 feet from the basket. This will mark one of the shooting lines.Place a piece of masking tape on the floor approximately 8 feet from the basket. This will mark the other shooting line.Divide the students into two teams.Explain that each student must answer the question given to them. Easy and hard questions will be mixed up so that students wont know until theyve answered one correctly which it is.Keep score for the questions. Easy questions are worth one point each and hard questions are worth two points each.If a student gets an easy question correct, he has a chance to shoot for an extra point. Have him shoot from the tape mark that is farthest from the basket.If a student gets a hard question correct, she has a chance to shoot for an extra point. Have her shoot from the tape mark that is closest to the basket. Tips and Variations Make sure you make it clear, especially if youre playing this game with young students, that if someone makes fun of another student, his team will lose points. While this game can be fun and engaging, it can also lead to rowdiness if the students become too competitive.If you wish, allow each student to confer with another student on their team before answering a question.To make this game even more challenging, change the scoring system so that students lose a point when they answer a question incorrectly. Alternatively, when a student answers incorrectly, you can turn the question over to the over team and allow them to score a point instead.
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